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What
is Bughouse Chess?
- Bughouse
is a chess variant played on two adjoining chessboards by two teams,
each comprised of two people.
- Two
chessboards are placed side by side with teammates sitting next
to each other.
- One
member of a team plays one game with the white pieces and the other
plays a second game simultaneously with the black pieces.
- The
game is typically played at a very fast time control (such as 10
or 5 minute games). Time is kept track of using two chess
clocks -- one clock for each chess board.
- The
game is not touch move but rather "clock move", that is, the move
is not considered to be made until the player hits his/her clock.
Object of the Game The object of the game is similar to "normal" chess
- the goal is to checkmate your opponent(s).
- Checkmate
on either one of the boards results in the end of the game.
- A
time forfeit on either on of the boards also ends the game - with
the team of the player who forfeit on time losing the game.
Specific
Rules
- If
both flags are down the game is a draw.
- If
an illegal move is made then the offending side loses if caught.
If the offending side is not caught then the game continues.
- One
also does not have to declare check. If a player leaves
his/her king in check then the opponent may capture it and claim
a win for his/her team.
- When
one piece is captured from the adjoining board, the captured piece
is passed to his/her partner. The partner receiving the captured
piece has the option of placing the piece on an empty square as
his/her move or making a move with a piece already on the board
and leaving the captured piece "in reserve" in a space
on the table next to the board.
NOTE:
- Pieces
are not considered captured until the clock has been hit completing
the move. For this reason, one cannot give the intended capture
piece to his partner until the chess clock has been hit.
- Any
piece can be placed on any unoccupied square on the board, with
the exception that Pawns may not be placed on the first and last
rank.
- A
Rook dropped onto either Rook home square is considered not to
have moved and can be used for castling purposes provided castling
is otherwise legal.
- Likewise,
a Pawn dropped onto a Pawn home square can move forward two squares
on its next move (and can be taken en passant) if moving it is
not otherwise illegal.
- Pieces
may be dropped to check one's opponent, to deliver checkmate or
to shield the king from check. (Rule voted down by Winchester Epiphany
Chess Club members and not used in tournament)
- Since
captured pieces are used in the game, pawns are not physically
replaced with Queens or other pieces when they are promoted upon
reach the last rank. The pawn is instead laid down on its side
and stays that way as it¹s moved around the board as the promoted
piece.
- An
important note to remember is that when you capture a promoted
Pawn it reverts back to a pawn in function.
Etiquette
to be Followed
- When
beginning a bughouse game, it is important to start both chess
clocks at the same time. If the clocks are not start at the
same time, there will be discrepancy between the two chess clocks. When
this happens one team may have an unfair advantage against the
other team later in the game. This will also become clearer
to beginners as they play more bughouse games.
- During
bughouse games it is important to show the pieces one has in hand when
one's opponents asks during his/her turn. It is considered
unethical (and illegal) to hide chess pieces from your opponent.
- Discussing
strategy and verbal analysis of the chess positions is legal between
partners; however one's partner may not physically reach over the
board and complete a move for his/her partner or even point out
the square that should be used only words should be used.
- Use
your words sparingly and quietly, though. Good Sportsmanship is
essential. Berating your opponents, your partner or otherwise
distracting your opponents and other players in the room with excessive
talking or worse is entirely unacceptable.
- After
a warning penalties will be enforced that range from adding time
to the opponent's clocks to forfeits to expulsion from the tournament.
- Additional
Winchester Epiphany Tournament Rules:
- Teams
are formed by pairing the top ranked player with the lowest
ranked player; and the second ranked player with the second
lowest ranked player.
- In
each round in each game the highest ranked player of one
team plays the highest ranked player of the other team.
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